#pragma once
#include <fbxsdk.h>
#include <fbxfilesdk/fbxfilesdk_nsuse.h>

typedef float Matrix[4][4];

struct Bone
{
	Matrix GlobalPosition;
	int ParentBone;
};

struct Frame
{
	Bone* Skeleton;
};

struct Anim
{
	Frame*	Frames;
	int		FramesCount;
	int		BonesCount;
};
